FlashTM MX 2004 ActionScript Bible

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Format: eBook
Pub. Date: 2004-04-01
Publisher(s): Wiley
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Summary

Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool

Table of Contents

Foreword.
Preface.
Acknowledgments.
Part I: Conceptualizing Flash.
Chapter 1: An Introduction to Flash MX 2004.
Chapter 2: Working with Web Technologies and Interactive Models.
Chapter 3: Architecture for Flash Movies.
Part II: Laying the ActionScript Foundation.
Chapter 4: Learning ActionScript Basics.
Chapter 5: Constructing ActionScript.
Chapter 6: Working with Functions.
Chapter 7: Programming with Objects and Classes.
Chapter 8: Error Handling and Debugging.
Part III: MovieClip, Button, and Drawing API.
Chapter 9: MovieClip and Button Classes.
Chapter 10: The Drawing API.
Part IV: The Core Classes.
Chapter 11: Using the Array Class.
Chapter 12: The Number Class.
Chapter 13: The Math Class.
Chapter 14: Working with Dates and Times.
Chapter 15: Working with Strings.
Part V: The Movie Classes.
Chapter 16: The Color Class.
Chapter 17: The TextField and Selection Classes.
Chapter 18: Using the TextFormat Object and Style Sheets.
Chapter 19: The Mouse and Key Classes.
Chapter 20: The Stage and ContextMenu Classes.
Chapter 21: The System Class and the Capabilities and Security Objects.
Chapter 22: The PrintJob Class.
Part VI: The Audio and Video Classes.
Chapter 23: The Sound Class.
Chapter 24: The NetStream and Video Classes.
Part VII: The Data Classes.
Chapter 25: The SharedObject and LocalConnection Classes.
Chapter 26: The XML and LoadVars Classes.
Chapter 27: The XMLSocket Class.
Part VIII: Using Components.
Chapter 28: Using V2 UI Components.
Chapter 29: UI Component Style and Focus Management.
Chapter 30: Creating Your Own Components.
Part IX: Working with Flash in Other Environments.
Chapter 31: Working with Flash in the Web Browser.
Chapter 32: Making Movies Accessible and Universal.
Chapter 33: Scripting for the Flash Stand-Alone Player.
Part X: Creating Flash Applications.
Chapter 34: Managing and Loading Flash Content.
Chapter 35: Sending and Loading Data.
Chapter 36: Using the Built-In Web Service Functionality.
Chapter 37: Making Flash Forms.
Chapter 38: Using the RegExp Class.
Appendix A: What’s on the CD-ROM.
Index.

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