
Foundation ActionScript 3 Animation
by Peters, Keith-
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Summary
Table of Contents
Basic animation concepts | p. 3 |
Basics of ActionScript 3.0 for animation | p. 13 |
Trigonometry for animation | p. 51 |
Rendering techniques | p. 83 |
Velocity and acceleration | p. 121 |
Boundaries and friction | p. 147 |
User interaction : moving objects around | p. 173 |
Easing and springing | p. 189 |
Collision detection | p. 223 |
Coordinate rotation and bouncing off angles | p. 249 |
Billiard ball physics | p. 275 |
Particle attraction and gravity | p. 305 |
Forward kinematics : making things walk | p. 323 |
Inverse kinematics : dragging and reaching | p. 349 |
3D basics | p. 375 |
3D lines and fills | p. 421 |
Backface culling and 3D lighting | p. 451 |
Matrix math | p. 473 |
Tips and tricks | p. 487 |
Table of Contents provided by Blackwell. All Rights Reserved. |
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