Foundation ActionScript 3 Animation

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Format: Paperback
Pub. Date: 2007-04-02
Publisher(s): Apress
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Summary

This book is the 2nd edition of Keith Peters' best- selling ActionScript animation book, updated to ActionScript 3.0-all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen.

Table of Contents

Basic animation conceptsp. 3
Basics of ActionScript 3.0 for animationp. 13
Trigonometry for animationp. 51
Rendering techniquesp. 83
Velocity and accelerationp. 121
Boundaries and frictionp. 147
User interaction : moving objects aroundp. 173
Easing and springingp. 189
Collision detectionp. 223
Coordinate rotation and bouncing off anglesp. 249
Billiard ball physicsp. 275
Particle attraction and gravityp. 305
Forward kinematics : making things walkp. 323
Inverse kinematics : dragging and reachingp. 349
3D basicsp. 375
3D lines and fillsp. 421
Backface culling and 3D lightingp. 451
Matrix mathp. 473
Tips and tricksp. 487
Table of Contents provided by Blackwell. All Rights Reserved.

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