Foundation Macromedia Flash Mx 2004

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Format: Paperback
Pub. Date: 2004-01-01
Publisher(s): Springer-Verlag New York Inc
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Summary

If you've never used Flash before and youre looking for a book that will give you a rock solid grounding in Flash MX 2004, then this is the title for you. This book uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX 2004 uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career.Macromedia Flash MX 2004 is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX 2004, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface; familiarizing yourself with the creative tools and their capabilities; grasping the relationships between the different components that make up a Flash movie; getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context.Covers both Flash MX 2004 and Flash MX Professional 2004!Summary of contents:Chapter 1 Flash Movie EssentialsChapter 2 The Flash Tools PanelChapter 3 Flash Symbols and LibrariesChapter 4 Managing ContentChapter 5 Enhancing Your AppearanceChapter 6 Motion TweeningChapter 7 Shape TweeningChapter 8 Masks and MaskingChapter 9 Advanced Animation and CommandsChapter 10 Actions and InteractionsChapter 11 Intelligent ActionsChapter 12 Sound and VideoChapter 13 OptimizingChapter 14 PublishingChapter 15 Intermediate ActionScript, Part 1Chapter 16 Intermediate ActionScript, Part 2Chapter 17 High-level Site DesignChapter 18 Futurescape

Table of Contents

Macromedia Flash MX 2004 and This Book: The Truth xi
Flash-the big picture xi
What's significant about Flash MX 2004? xiii
Our aims and philosophy in this book xiv
How to use this book xv
Support: friends of ED designer forums xv
Layout conventions used in this book xvi
PCs and Macs xvi
Flash MX 2004 and Flash MX Professional 2004 xvii
Flash Movie Essentials
3(26)
The authoring environment
4(3)
The stage
7(1)
The work area
7(1)
The Properties panel
8(1)
The size of the stage
8(1)
The movie's background color
9(1)
Global movie settings
10(1)
The timeline
11(1)
Frames
12(1)
The playhead
12(2)
Keyframes
14(2)
Animation
16(5)
Layers
21(2)
Layer modes
23(2)
Scenes
25(1)
The Movie Explorer
26(1)
Summary
27(2)
The Flash Tools Panel
29(36)
The Tools panel
30(1)
The Selection tool
31(4)
The Zoom tool
35(1)
The Hand tool
36(1)
The tools in context
36(1)
The Rectangle tool
36(2)
The Oval tool
38(2)
The Line tool
40(2)
The Paint Bucket tool
42(1)
The Ink Bottle tool
43(1)
The Dropper tool
43(1)
The PolyStar tool
44(1)
The Pencil tool
45(1)
The Brush tool
46(3)
The Eraser tool
49(1)
The Text tool
49(3)
The Free Transform tool
52(3)
The Pen tool
55(2)
Bezier curves
55(2)
The Subselect tool
57(2)
Beziers and animation
59(1)
Case study
59(3)
Summary
62(3)
Flash Symbols and Libraries
65(20)
Symbol essentials
66(1)
Symbol types
67(6)
Graphic symbols
67(5)
Modifying symbols
72(1)
Button symbols
73(4)
Button states
74(3)
Movie clip symbols
77(2)
Movie clips and the main timeline
78(1)
Sharing symbols
79(2)
Case study
81(2)
Summary
83(2)
Managing Content
85(32)
Grouped objects
86(4)
Symbols within symbols
87(3)
Snap Align
90(4)
The grid
94(2)
Rulers and guides
96(2)
Alignment
98(5)
The Align panel
98(5)
Stacking order
103(6)
Distribute to layers
107(1)
Layer folders
108(1)
History panel
109(3)
Case study
112(3)
Summary
115(2)
Working with Color and Images
117(40)
Color primer
118(1)
Custom colors
119(5)
Persistent custom colors
124(1)
Gradient color
125(12)
Making the Gradient
126(3)
Using light and shade with gradients
129(2)
Applying gradients to objects and modifying them
131(5)
Locking fills
136(1)
Bitmaps
137(6)
Using bitmap images in Flash
137(4)
Tracing bitmaps
141(1)
Optimizing bitmaps
142(1)
GIF files
143(2)
Understanding Transparent GIFs
143(1)
Understanding Animated GIFs
144(1)
JPG files
145(1)
Fireworks files
146(4)
Importing vector images into Flash
147(1)
Importing Freehand files into Flash
147(1)
Importing PDF documents into Flash
148(2)
Vector clip art
150(1)
Fonts and typefaces
150(1)
Working with device fonts
151(1)
Working with text
151(1)
Case study
151(2)
Summary
153(4)
Motion Tweening
157(22)
Animation revisited
158(1)
Motion tweens
158(5)
Scaling objects in motion tweens
159(2)
Easing
161(2)
Options for editing your animations
163(4)
Using onion skins
163(3)
Editing multiple frames
166(1)
Motion tween effects
167(1)
Color change animations
168(1)
Motion guidess
169(4)
Case study
173(3)
Summary
176(3)
Shape Tweening
179(18)
Shape tweens
180(2)
How shape tweens work
180(2)
Irregular shapes
182(1)
Common tweening text effects
183(3)
Natural looking tweens
186(1)
Tweens with color
186(1)
Shape tween modifiers
187(4)
Shape hints
187(4)
Case study
191(4)
Open sequence
194(1)
Close Sequence
194(1)
Summary
195(2)
Masks and Masking
197(20)
What is a mask?
198(6)
Animated masks and masking multiple layers
204(1)
Using masks with text
205(2)
A text-shaped mask
207(2)
Case study
209(5)
Summary
214(3)
Advanced Animation and Commands
217(32)
Timeline effects
218(7)
Other kinds of timeline effects
223(2)
Automated commands
225(4)
Reacquainting yourselves with the history panel
225(3)
Creating a reusable command
228(1)
Behaviors
229(1)
Interactivity
229(1)
Events and event handlers
229(1)
Buttons as interactive elements
230(7)
Symbols on their own do not create interactivity
230(1)
Movie clips and buttons only behave on a timeline
231(3)
Creating animated buttons
234(1)
Creating buttons that talk
235(2)
The features of behaviors
237(4)
Attaching behaviors to frames and buttons
239(2)
Case study
241(6)
Summary
247(2)
Actions and Interactions
249(22)
ActionScript vs. behaviors
250(1)
Scripts, programs and code-it's all Geek/Greek to me
251(1)
Understanding scripting
251(3)
Syntax
252(2)
The Flash scripting environment
254(1)
Writing your first script
254(6)
Linking your movie to a URL
260(3)
Case study
263(5)
Summary
268(3)
Intelligent Actions
271(22)
The power of ActionScript
272(4)
Dot notation
276(7)
Teaching your movie to think for itself
283(1)
Variables
284(2)
Conditional statements
286(3)
Case study
289(2)
Summary
291(2)
Multimedia: Sound and Video
293(34)
Sound on the web
294(1)
Flash and MP3
295(1)
Creating sound
295(1)
Importing and exporting sound with Flash
296(3)
Using sound in Flash
299(4)
Attaching sounds to the timeline
300(3)
Flash sound issues
303(1)
Integrating sound
304(6)
Video on the web
310(1)
Creating video
310(1)
Flash-friendly formats
311(1)
Using video with Flash
311(11)
Editing video clips in Flash
313(9)
Case study
322(3)
Importing and placing the videos
322(3)
Summary
325(2)
Optimizing
327(22)
Flash and the Internet
328(2)
The Internet
328(1)
The World Wide Web
329(1)
Bandwidth
329(1)
The end user-your audience
330(1)
Streaming
330(7)
The Bandwidth Profiler
332(5)
Optimizing and fine-tuning Flash movies
337(3)
Structure
337(1)
Use the right components in your movie
337(1)
Optimizing elements
338(1)
Optimizing tricks and tips
339(1)
Loading multimedia on demand
340(3)
Loading video files, MP3s, and JPGs
342(1)
Last minute checks
343(1)
Case study
344(2)
Summary
346(3)
Publishing
349(20)
Web formats
350(2)
Flash
350(1)
HTML
351(1)
Animated GIFs
352(1)
QuickTime
352(1)
Putting on the show
352(13)
Flash file publishing options
357(1)
HTML file publishing options
358(1)
Using anchors in Flash
359(4)
GIF, JPG, and PNG
363(1)
QuickTime movies
364(1)
Uploading your files to the host server
365(1)
Case study
365(2)
Summary
367(2)
Intermediate ActionScript Part 1
369(34)
Planning a complex ActionScript: practical overview
370(3)
Defining a problem
370(1)
Breaking down the Smiler problem
371(2)
Basic input and output
373(3)
Referencing paths with dot notation
376(3)
Many movie clips, many variables
379(5)
Dynamic animation
384(7)
Creating advanced animation communication schemes
391(2)
Making Smiler age-sensitive
393(5)
Case study
398(1)
Summary
399(4)
Intermediate ActionScript Part 2
403(30)
Making coffee
404(1)
To make a cup of coffee with milk and sugar
404(1)
A bottom-up cup of coffee
404(7)
Creating the super class
407(3)
Reviewing the solution
410(1)
Flash and the built-in classes
411(1)
A simple mouse trail
412(4)
Putting it all together
416(15)
Possible improvements and modifications to your game
429(2)
Summary
431(2)
High-Level Site Design
433(14)
The principles of good design
434(2)
File structure and file size
434(1)
Preloaders
435(1)
Intros
436(1)
Tailoring your designs
436(1)
Timeframe
436(1)
Style
436(1)
Content
436(1)
Navigation
436(1)
Case study 1: online showcase
437(4)
Storyboarding
437(2)
Content
439(1)
Integration
439(1)
Summary
440(1)
Case study 2: my Flash home site interface
441(2)
Random idea #1
441(1)
Random idea #2
441(1)
Integration
442(1)
Summary
443(1)
Case study 3: a dynamic visual guestbook
443(1)
Suggested sites
444(1)
Summary
445(2)
Futurescape
447(6)
Where next?
447(1)
Using and improving your Flash skills
448(1)
Flash games and toys
448(1)
Flashed cartoons
448(1)
Using Flash with other software
448(1)
3D in Flash
449(1)
Advanced ActionScript-based Flash interface designs
449(1)
Dynamic content
449(1)
XML
449(1)
Starting a career in Flash
449(2)
HTML
450(1)
Graphic design
450(1)
Getting in
450(1)
Flash farewell-for now
451(2)
Index 453

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