Macromedia Flash MX 2004 and This Book: The Truth |
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xi | |
Flash-the big picture |
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xi | |
What's significant about Flash MX 2004? |
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xiii | |
Our aims and philosophy in this book |
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xiv | |
How to use this book |
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xv | |
Support: friends of ED designer forums |
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xv | |
Layout conventions used in this book |
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xvi | |
PCs and Macs |
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xvi | |
Flash MX 2004 and Flash MX Professional 2004 |
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xvii | |
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3 | (26) |
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The authoring environment |
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4 | (3) |
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7 | (1) |
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7 | (1) |
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8 | (1) |
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8 | (1) |
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The movie's background color |
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9 | (1) |
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10 | (1) |
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11 | (1) |
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12 | (1) |
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12 | (2) |
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14 | (2) |
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16 | (5) |
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21 | (2) |
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23 | (2) |
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25 | (1) |
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26 | (1) |
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27 | (2) |
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29 | (36) |
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30 | (1) |
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31 | (4) |
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35 | (1) |
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36 | (1) |
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36 | (1) |
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36 | (2) |
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38 | (2) |
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40 | (2) |
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42 | (1) |
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43 | (1) |
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43 | (1) |
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44 | (1) |
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45 | (1) |
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46 | (3) |
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49 | (1) |
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49 | (3) |
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52 | (3) |
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55 | (2) |
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55 | (2) |
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57 | (2) |
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59 | (1) |
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59 | (3) |
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62 | (3) |
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Flash Symbols and Libraries |
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65 | (20) |
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66 | (1) |
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67 | (6) |
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67 | (5) |
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72 | (1) |
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73 | (4) |
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74 | (3) |
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77 | (2) |
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Movie clips and the main timeline |
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78 | (1) |
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79 | (2) |
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81 | (2) |
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83 | (2) |
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85 | (32) |
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86 | (4) |
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87 | (3) |
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90 | (4) |
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94 | (2) |
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96 | (2) |
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98 | (5) |
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98 | (5) |
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103 | (6) |
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107 | (1) |
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108 | (1) |
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109 | (3) |
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112 | (3) |
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115 | (2) |
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Working with Color and Images |
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117 | (40) |
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118 | (1) |
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119 | (5) |
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124 | (1) |
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125 | (12) |
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126 | (3) |
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Using light and shade with gradients |
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129 | (2) |
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Applying gradients to objects and modifying them |
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131 | (5) |
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136 | (1) |
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137 | (6) |
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Using bitmap images in Flash |
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137 | (4) |
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141 | (1) |
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142 | (1) |
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143 | (2) |
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Understanding Transparent GIFs |
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143 | (1) |
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Understanding Animated GIFs |
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144 | (1) |
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145 | (1) |
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146 | (4) |
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Importing vector images into Flash |
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147 | (1) |
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Importing Freehand files into Flash |
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147 | (1) |
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Importing PDF documents into Flash |
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148 | (2) |
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150 | (1) |
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150 | (1) |
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Working with device fonts |
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151 | (1) |
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151 | (1) |
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151 | (2) |
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153 | (4) |
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157 | (22) |
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158 | (1) |
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158 | (5) |
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Scaling objects in motion tweens |
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159 | (2) |
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161 | (2) |
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Options for editing your animations |
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163 | (4) |
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163 | (3) |
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166 | (1) |
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167 | (1) |
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168 | (1) |
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169 | (4) |
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173 | (3) |
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176 | (3) |
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179 | (18) |
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180 | (2) |
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180 | (2) |
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182 | (1) |
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Common tweening text effects |
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183 | (3) |
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186 | (1) |
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186 | (1) |
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187 | (4) |
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187 | (4) |
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191 | (4) |
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194 | (1) |
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194 | (1) |
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195 | (2) |
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197 | (20) |
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198 | (6) |
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Animated masks and masking multiple layers |
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204 | (1) |
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205 | (2) |
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207 | (2) |
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209 | (5) |
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214 | (3) |
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Advanced Animation and Commands |
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217 | (32) |
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218 | (7) |
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Other kinds of timeline effects |
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223 | (2) |
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225 | (4) |
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Reacquainting yourselves with the history panel |
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225 | (3) |
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Creating a reusable command |
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228 | (1) |
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229 | (1) |
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229 | (1) |
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Events and event handlers |
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229 | (1) |
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Buttons as interactive elements |
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230 | (7) |
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Symbols on their own do not create interactivity |
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230 | (1) |
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Movie clips and buttons only behave on a timeline |
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231 | (3) |
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Creating animated buttons |
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234 | (1) |
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Creating buttons that talk |
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235 | (2) |
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The features of behaviors |
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237 | (4) |
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Attaching behaviors to frames and buttons |
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239 | (2) |
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241 | (6) |
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247 | (2) |
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249 | (22) |
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ActionScript vs. behaviors |
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250 | (1) |
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Scripts, programs and code-it's all Geek/Greek to me |
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251 | (1) |
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251 | (3) |
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252 | (2) |
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The Flash scripting environment |
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254 | (1) |
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Writing your first script |
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254 | (6) |
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Linking your movie to a URL |
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260 | (3) |
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263 | (5) |
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268 | (3) |
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271 | (22) |
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The power of ActionScript |
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272 | (4) |
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276 | (7) |
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Teaching your movie to think for itself |
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283 | (1) |
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284 | (2) |
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286 | (3) |
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289 | (2) |
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291 | (2) |
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Multimedia: Sound and Video |
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293 | (34) |
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294 | (1) |
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295 | (1) |
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295 | (1) |
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Importing and exporting sound with Flash |
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296 | (3) |
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299 | (4) |
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Attaching sounds to the timeline |
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300 | (3) |
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303 | (1) |
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304 | (6) |
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310 | (1) |
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310 | (1) |
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311 | (1) |
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311 | (11) |
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Editing video clips in Flash |
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313 | (9) |
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322 | (3) |
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Importing and placing the videos |
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322 | (3) |
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325 | (2) |
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327 | (22) |
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328 | (2) |
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328 | (1) |
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329 | (1) |
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329 | (1) |
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The end user-your audience |
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330 | (1) |
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330 | (7) |
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332 | (5) |
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Optimizing and fine-tuning Flash movies |
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337 | (3) |
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337 | (1) |
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Use the right components in your movie |
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337 | (1) |
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338 | (1) |
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Optimizing tricks and tips |
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339 | (1) |
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Loading multimedia on demand |
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340 | (3) |
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Loading video files, MP3s, and JPGs |
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342 | (1) |
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343 | (1) |
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344 | (2) |
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346 | (3) |
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349 | (20) |
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350 | (2) |
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350 | (1) |
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351 | (1) |
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352 | (1) |
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352 | (1) |
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352 | (13) |
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Flash file publishing options |
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357 | (1) |
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HTML file publishing options |
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358 | (1) |
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359 | (4) |
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363 | (1) |
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364 | (1) |
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Uploading your files to the host server |
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365 | (1) |
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365 | (2) |
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367 | (2) |
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Intermediate ActionScript Part 1 |
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369 | (34) |
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Planning a complex ActionScript: practical overview |
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370 | (3) |
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370 | (1) |
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Breaking down the Smiler problem |
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371 | (2) |
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373 | (3) |
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Referencing paths with dot notation |
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376 | (3) |
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Many movie clips, many variables |
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379 | (5) |
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384 | (7) |
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Creating advanced animation communication schemes |
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391 | (2) |
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Making Smiler age-sensitive |
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393 | (5) |
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398 | (1) |
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399 | (4) |
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Intermediate ActionScript Part 2 |
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403 | (30) |
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404 | (1) |
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To make a cup of coffee with milk and sugar |
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404 | (1) |
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A bottom-up cup of coffee |
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404 | (7) |
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407 | (3) |
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410 | (1) |
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Flash and the built-in classes |
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411 | (1) |
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412 | (4) |
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416 | (15) |
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Possible improvements and modifications to your game |
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429 | (2) |
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431 | (2) |
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433 | (14) |
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The principles of good design |
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434 | (2) |
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File structure and file size |
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434 | (1) |
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435 | (1) |
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436 | (1) |
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436 | (1) |
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436 | (1) |
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436 | (1) |
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436 | (1) |
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436 | (1) |
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Case study 1: online showcase |
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437 | (4) |
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437 | (2) |
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439 | (1) |
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439 | (1) |
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440 | (1) |
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Case study 2: my Flash home site interface |
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441 | (2) |
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441 | (1) |
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441 | (1) |
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442 | (1) |
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443 | (1) |
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Case study 3: a dynamic visual guestbook |
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443 | (1) |
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444 | (1) |
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445 | (2) |
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447 | (6) |
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447 | (1) |
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Using and improving your Flash skills |
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448 | (1) |
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448 | (1) |
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448 | (1) |
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Using Flash with other software |
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448 | (1) |
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449 | (1) |
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Advanced ActionScript-based Flash interface designs |
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449 | (1) |
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449 | (1) |
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449 | (1) |
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Starting a career in Flash |
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449 | (2) |
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450 | (1) |
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450 | (1) |
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450 | (1) |
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451 | (2) |
Index |
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453 | |