
Macromedia Mx
by Reinhardt, Robert; Allardice, SimonRent Book
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Summary
Author Biography
Table of Contents
Foreword | p. xvii |
Introduction | p. xix |
Introducing Macromedia MX | |
Flash MX: The Interface Creator | p. 3 |
Introducing Flash MX | p. 4 |
Understanding Flash MX File Formats | p. 12 |
Accessing Remote Data | p. 19 |
Expanding ActionScript | p. 22 |
Powering up with Components | p. 28 |
Working with Flash Player 6 | p. 32 |
Summary | p. 36 |
Dreamweaver MX: The Foundation | p. 39 |
Introducing Dreamweaver MX | p. 40 |
Dreamweaver MX Features | p. 42 |
Client-Side Development | p. 46 |
Server-Side Development | p. 48 |
Dreamweaver Integration | p. 51 |
Interface Essentials | p. 52 |
Site Management | p. 56 |
Extending Dreamweaver | p. 60 |
Summary | p. 62 |
ColdFusion MX: The Application Engine | p. 65 |
An Overview of ColdFusion MX | p. 66 |
Understanding Dynamic Pages and ColdFusion Components | p. 78 |
Fitting ColdFusion MX into Your Workflow | p. 89 |
Summary | p. 92 |
Databases | p. 95 |
Databases Overview | p. 96 |
Database Design | p. 101 |
Database Implementation | p. 113 |
Database Utilization | p. 115 |
Structured Query Language (SQL) | p. 119 |
Database Use in Rich Internet Applications | p. 124 |
Summary | p. 124 |
Web Services | p. 127 |
What Are Web Services? | p. 128 |
Web Service Protocols | p. 132 |
When to Use Web Services | p. 138 |
How to Use Web Services | p. 138 |
Consuming Web Services in Dreamweaver MX | p. 139 |
Consuming Web Services in Flash | p. 148 |
Summary | p. 148 |
Flash Communication Server MX: The Switchboard | p. 151 |
Revealing a New MX Technology | p. 152 |
Framing Applications and Clients | p. 160 |
Fitting FlashCom into Your Workflow | p. 169 |
Understanding FlashCom File Formats | p. 175 |
Developing Client-Side and Server-Side Communication | p. 179 |
Summary | p. 187 |
Flash Remoting MX | p. 191 |
Background | p. 192 |
How It Works | p. 193 |
Flash Remoting in ActionScript | p. 194 |
Server-Side ActionScript | p. 204 |
NetConnection Debugger | p. 205 |
Service Browser | p. 209 |
Flash Remoting and Java | p. 211 |
Flash Remoting and .NET | p. 212 |
Summary | p. 213 |
Establishing Links to Data | |
Gathering and Saving Data | p. 217 |
An Overview of the Application and Production Process | p. 218 |
Creating the Database and Data Source | p. 223 |
Developing the Server-Side Functionality | p. 232 |
Producing the Flash Client | p. 240 |
Summary | p. 257 |
Displaying Data | p. 259 |
The Flash Advantage | p. 260 |
The SQL Advantage | p. 261 |
An Overview of the Production Process | p. 265 |
Flash Charting Components | p. 268 |
Linking to Components with DataGlue | p. 288 |
Summary | p. 291 |
Communicating Between Clients | |
Publishing, Playing, and Recording Streams | p. 295 |
Developing a Plan | p. 296 |
Publishing a Live Stream | p. 306 |
Subscribing to a Stream | p. 321 |
Integrating Publisher and Subscriber Capabilities | p. 328 |
Recording Streams | p. 344 |
Summary | p. 352 |
Sharing Text with Multiple Users | p. 355 |
Understanding Local and Remote SharedObject Data | p. 356 |
Making a Basic Chat Application | p. 379 |
Utilizing Multiple Application Instances | p. 412 |
Summary | p. 428 |
Directing Streams Between Clients | p. 431 |
An Overview of the Application | p. 432 |
Adding Your First Communication Components | p. 435 |
Navigating the Client | p. 447 |
Initializing the Chat | p. 454 |
Identifying a Unique Client | p. 467 |
Finalizing the Application | p. 480 |
Summary | p. 492 |
Creating a Stream Archive System | p. 495 |
An Overview of the Application | p. 496 |
Designing the Live Conference Client Movie | p. 506 |
Managing Streams and Data in the FlashCom Application | p. 525 |
Building the Retrieval Client | p. 552 |
Extending the Possibilities | p. 571 |
Summary | p. 573 |
Architecting a Comprehensive Application | |
Integration: Creating a Video Instant Messenger | p. 577 |
An Overview of the Production Process | p. 578 |
Mapping the Application | p. 583 |
Creating the Database and ColdFusion MX Data Source | p. 585 |
Creating the ColdFusion Component | p. 589 |
Constructing the Server-Side ActionScript File | p. 594 |
Creating the Flash Application | p. 596 |
Where to Go From Here? | p. 618 |
Summary | p. 618 |
Appendixes | |
Typical Bandwidth Consumption by Streams | p. 623 |
Online Appendixes | p. 627 |
Index | p. 629 |
Table of Contents provided by Rittenhouse. All Rights Reserved. |
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