Microsoft Flight Simulator X For Pilots Real World Training

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Edition: 1st
Format: Paperback
Pub. Date: 2007-06-18
Publisher(s): Wiley
List Price: $32.40

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Summary

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

Author Biography

Jeff Van West is a certified flight instructor in both single and multi-engine aircraft and editor of the professional pilot magazine IFR. He has written training curricula for both computer simulation and general aviation programs.

Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers.

Table of Contents

About the Authors
Credits
Acknowledgments
Preflight
Intro: Why Use Flight Simulator for Real-World Flying?
Why We Fly
How to Use This Book
Procedure training vs.
Scenario-Based Training
Whata??s on the Website
Flight School Setup
Installing FSX
Looking At Whata??s New In FSX
Getting the Right Hardware
Processor, Memory, Video Cards
Monitors
Flight Controls and Headsets
Adjusting Performance Settings
Organizing Your Cockpit
Key Flight SIM Commands
Use of Slew For Practice
Using the FSX Built-In Flight Lessons
Selecting a Real-World Flight School
Aircraft Types
Environment
Instructor
Costs
Introductory Flight
Working with Your Flight Instructor
FSX as Part of a Lesson
Shared Cockpit
Using the Practical Test Standards
Plugging in the Pilot Communities
Key Points for Real Flying and FSX Built-Ins
First Flight in the Piper J-3 CUB
Flight Fundamentals for the Pilot
We All Have Our Limits
The Four Fundamental Gaits of Flight
Visualize Your Control Surfaces
Trim
First Flight in the CUB
Start the Engine
Taxi
Takeoff
Practice the First Three Gaits and Trim
Make Turns
The Taila??s Balancing Act
Fly Once Around the Lake
Approach the Airport
Land
Rollout
Takeoffs, Landings, and Go-Arounds
Key Points for real Flying and FSX Built-Ins
Part II
Chapter 3
The Effects of Wind
A River of Ai
Heading, Course, and Track
Ground Reference Maneuvers with Wind
Coordinated and Uncoordinated Flight
Ground Reference Maneuvers Flight
Rectangular Course
Turns Around a Point
S-Turns
Steep Turns
Crosswind Takeoffs
Forward Slip
Sideslip and Crosswind Landings
Ridiculous Winds
Maximum Demonstrated Crosswind
Worst Crosswinds-Kona, Hawaii
Key Points for Real Flying and FSX Built-Ins
Chapter 4
Uncontrolled and Controlled Airport Operations
Airport Procedures
Radio Communications
Other Aircraft
Airport Weather and Notices
Post Mills to Lebanon Municipal
StartUp
Taxi and Takeoff
Approach and Landing
Depart for Lebanon
Approaching Lebanon
Land and Taxi
Take the Cub to Beantown
Key Point for Real Flying and FSX Built-Ins
Chapter 5
Planning a Trip
Reading Charts
A Route From A to B
Dead Reckoning
Pilotage
The FSX Flight Planner
How High to Fly
Fly Left, Look Right
Who Owns This Airspace?
Moving Loads, Burning Gas
A Multileg Flight Using Pilotage
Take Off and Turn South
Seriously Dead Reckoning
Key Points for Real Flying and FSX Built-Ins
Emergencies
In-Flight Emergencies
Immediate-Action Emergencies
Urgent Situations
Emergency
Table of Contents provided by Publisher. All Rights Reserved.

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